3D Artists Reimagine, Remaster Iconic European Architecture “In the NVIDIA Studio”

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Editor’s Note: This post is part of our weekly In the NVIDIA studio series, which celebrates star artists, offers creative tips and tricks, and shows how Nvidia Studio technology accelerates creative workflows.

A triple threat stages In the NVIDIA studio this week: a tantalizing trio of talented 3D artists who have each reimagined and remastered classic European buildings with an individualistic twist.

Robert Lazăr, Dawid Herda and Dalibor Cee have had unique creative journeys — from their sources of inspiration; the tricks they employ in their creative workflows; ideas they would share with up-and-coming artists.

NVIDIA Studio hardware and software powered artists’ creative workflows.

While their techniques and styles may differ, they share a workflow powered by NVIDIA Studio. GPU acceleration in creative applications has given them the freedom to accelerate their artistic talent. AI-powered features accelerated by NVIDIA RTX GPUs reduced repetitive and tedious work, saving them valuable time to tinker and perfect their projects.

Romanian rendering

Lazăr, also known as Eurosadboy, is a self-taught 3D artist with 17 years of experience, as well as an esteemed musician who embarks on a new adventure with every piece he creates.

While exploring his hometown of Bucharest, Lazăr was delightfully overwhelmed by the Union of Romanian Architects building, with its striking fusion of nostalgia and futurism. Fueled by his passion for science fiction, he saw the opportunity to enhance this iconic building with digital art, showcasing elements from the past, present and future.

Lazăr first inspected the building on site to estimate the general dimensions, then created a moodboard to draw inspiration from his favorite artists.

An early iteration of Lazăr’s space elevator structure in Cinema 4D.

“Given my style leans towards hyperrealism and considering the need for ray tracing in every scene, it was clear that the GPU I chose had to be RTX,” said Lazăr.

With his vision in place, Lazăr opened Cinema 4D software and built models to bring the futuristic creation to life. The NVIDIA RTX GPU-accelerated viewport enabled smooth interactivity for these complex 3D shapes while modeling.

He then generated metal, stone and glass textures in the freeware JSplacement Classic, then imported them back into Cinema 4D to apply to his models. Animated elements have been added to create his “space elevator” with spinning discs and fold-out arms.

To ensure the scene was lit identically to the original footage, Lazăr used GPU-accelerated ray tracing in Otoy’s Octane to create an ambient occlusion effect, achieving photorealistic lightning-fast lighting. ‘flash.

Final composition in Adobe After Effects accelerated by Lazăr’s GeForce RTX 3080 laptop GPU.

At this point, Lazăr imported the scene into Adobe After Effects software, then added the digital scene on top of the high-resolution video footage, creating an extraordinarily realistic visual. “The images were in 4K RAW format, so without the capabilities of the NVIDIA RTX GPU, I wouldn’t have been able to preview in real time, which made me spend more time on the technical parts and less on the creativity,” did he declare.

Color matching was key, the artist added, and fortunately several GPU-accelerated features of After Effects, including Brightness contrast, Change color and Exposurehelped him get the job done.

Using his GeForce 3080 Ti GPU and ASUS ProArt NVIDIA Studio laptop, Lazăr created this 3D artwork faster and more efficiently.

Polish pride

Dawid Herda, widely known as Graffit, has been an artist for over a decade. He is most inspired by his hitchhiking experiences through his home country of Poland.

While visiting Gdańsk, Herda discovered that the city’s 600-year-old maritime crane architecture sparked ideas for artistic transformation. He visualized the crane as a futuristic tower of metal and glass, taking inspiration from the new glass-fronted buildings that flank the old brick structure.

Its workflow leverages NVIDIA Omniverse, a global 3D design and simulation collaboration platform, free to RTX GPU owners. The open-source and extensible Universal Scene Description file format gave Herda the freedom to work in multiple 3D applications at once, without having to repeatedly import and export between them. Plus, he shared his creation with other artists in real time, without his colleagues needing advanced hardware.

“All of these features make complex design work much more efficient, saving me a lot of time and allowing me to focus on creativity,” Herda said.

3D motion tracking in Blender.

Herda accessed the Omniverse Connector for Blender to perform 3D motion tracking, which is the simulation of live camera movements and perspective inside compositing software. Using drone-captured 4K ProRes images of the crane, Herda selected her favorite shots before importing them. He traced the movement of the camera and mapped the perspective in the scene using specific points from the shots.

Blender with AI denoising enabled or disabled.

“You often have to switch between applications, but thanks to NVIDIA Studio, everything becomes faster and smoother,” said Herda.

Then Herda added her futuristic building variant, which was created and modeled from scratch. In-viewport AI denoising and RTX GPU-accelerated ray tracing gave Herda instant feedback and crisp, beautiful detail.

The artist made the basic 3D model of the crane using simple blocks that were transformed by modeling and detailing each element. He swapped textures precisely in real time as he interacted with the model, achieving the futuristic look without having to wait for model iterations to render.

After animating each building shape, Herda quickly exported the final rendered images using RTX-accelerated OptiX ray tracing. Next, he imported the project into After Effects, where GPU-accelerated features were used in the composite phase to complete the project.

Her creative setup included a home PC equipped with a GeForce RTX 3090 GPU and an ASUS ZenBook Pro Duo NVIDIA Studio laptop with a GeForce RTX 3080 laptop GPU. This meant Herda could create her photorealistic content anywhere, no matter what. whenever.

Czech craftsmanship

Dalibor Cee has turned a childhood fascination with 3D into a 20-year career. He started working with 3D architectural models before returning home to Prague to specialize in cinematic special effects like fluid simulations, smoke and explosions.

Dalibor also enjoys projection mapping as a way to bring new light and feel to old structures, such as the Astronomical Clock in the iconic Orloj Building in Prague’s Old Town Square.

Fascinated by the circular elements of the clock, Dalibor reinvented them in his style inspired by Czech science fiction by creating a lens effect and using shiny gold elements and crystal shapes.

Dalibor applies various textures to multiple clock face layers.

The artist started in Blender for motion tracking to line up his video footage with the 3D building blocks that would make up the main animation. Dalibor then added textures generated using the JSplacement tool. He experiments with colors, materials and masks to modify the shine or roughness, emission and specular aspects of each element.

Link objects on animations captured by curves with keyframes in Blender.

“I use apps that require NVIDIA CUDA and PhysX, and generally all software has some benefit when used with NVIDIA RTX GPUs in 3D,” Dalibor said.

The models were then linked on curves to animate for forward, backward and rotational movement – similar to optical zoom, creating animation depth. Dalibor achieved this with spectacular speed using Blender Cycles RTX accelerated OptiX ray tracing in the viewport.

This type of work is time-consuming and memory-intensive, Dalibor said, but its dual GeForce RTX 3090 Ti GPUs allow it to tackle extra-large projects without having to waste hours rendering. Blender’s Cycles engine with RTX-accelerated OptiX ray tracing and AI denoising allowed Dalibor to render the entire project in just 20 minutes, almost 20 times faster than using the CPU alone , according to his tests.

These time savings allowed Dalibor to focus on creating and animating the hundreds of elements of the piece. He combined colors and effects to bring the model to life exactly as he envisioned it.

NVIDIA Studio systems have become essential for the next generation of 3D content creators, pushing the boundaries to create inspiring, challenging, and emotionally intense works of art.

Studio Success Stories

For a deeper understanding of their workflows, see how Lazăr, Herda, and Dalibor took their designs from concept to completion in their detailed videos.

3D artists Lazăr, Herda and Dalibor.

Check out Lazăr and Herda and Dalibor’s Instagram channels on ArtStation.

Join the #CreatorsJourneyChallenge

In the spirit of learning, the NVIDIA Studio team is challenging the community to show personal growth. Enter the #CreatorsJourney Challenge for a chance to be featured on NVIDIA Studio’s social media channels.

Entrance is easy. Post an older piece of art alongside a newer one to show your growth as an artist. Follow and tag NVIDIA Studio on Instagram, Twitter or Facebook, and use the #CreatorsJourney tag to register.

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